The structured crafter’s training programme

AVAILABLE 100% ONLINE

Bridge the gap with the business

Invest In your people’s knowledge

Attract talent & grow your leadership

A proven learning path

The objective of the programme is to give to every participant time and guidance for learning technical practices and principles of software design gradually, doing exercises collaboratively with quick feedback loops.

Working as technical coaches, we evolved a learning path – a logical sequence of subjects – that has been proven very effective during the years.

The crafter’s training programme is based on this insight, as described in our award winning book Agile Technical Practices Distilled.

3 learning phases

divided in 6 interactive lessons

walking

WALKING

We begin this journey of theory and lots of practice from the basic rules of Classic TDD. We will then exercise with simple implementation and move on design, learning Object Calisthenic.

Lesson 1

Introduction to Classic TDD

Lesson 2

TDD Great Habits

Lesson 3

Transformation Priority Premises

Lesson 4

Object Calisthenic Assessment

Lesson 5

Object Calisthenic Applied

Lesson 6

Learn by doing: Presentation Day

running

RUNNING

We continue our collaborative learning journey with Refactoring Techniques, Code Smells and many exercises. Afterwards we move the focus on design principles where we will practice on SOLID and learn the concepts of Coupling and Cohesion.

Lesson 1

Introduction to Refactoring

Lesson 2

Code Smells

Lesson 3

Refactoring to Better Design

Lesson 4

SOLID principles ++

Lesson 5

Coupling & Cohesion

Lesson 6

Learn by doing: Presentation Day

flying

FLYING

We learn the principles of Connascence and discuss the 4 Rules of Simple Design. We practice how to use Test Doubles. We learn Outside-In development and the ATDD technique (or London School). Concepts from Behaviour Driven Development and Domain Driven Design will be introduced.

Lesson 1

Connascence

Lesson 2

4 Rules Of Simple Design

Lesson 3

Test Doubles

Lesson 4

Outside-In Mindset

Lesson 5

Outside-In Development Applied

Lesson 6

Learn by doing: Presentation Day

The Crafter’s Journey
Delivery typeCoaching and Training lessons
Total Programme Duration~54 hours
Lesson Duration~3 hours (half working day)
Location100% online or on premises
FormatSlides and hands-on coding
LevelBeginner to Advanced
Module Attendees4-8 (if 100% Online max 6 attendees)
Coding styleMob programming (or Pair programming)
Programming languageAny (see notes)
NotesThis is a course based on very hands-on modules. The attendees will write code in mob programming (or pair programming eventually). Mob programming tool-set will be setup in advance ad-hoc, depending on the chosen technology. (If the pair programming option is agreed, participants should have a laptop prepared with their chosen development environment, a unit testing framework and optionally a mocking framework.)
Given the amount of information delivered, we suggest to schedule no more than 2 modules per week to give time for the attendees to digest the content.